Post Title : [Tera Online] Crafting System
Post Link : [Tera Online] Crafting System
[Tera Online] Crafting System
Rather then modifying one of the older topics on crafting I figured it was a worthy cause to just make a new post about crafting. Keep in mind they changed crafting so drastically that it's nothing like it used to be. For one thing before crafting was pretty much useless and worthless and you needed to cap out crafting on each profession of leatherworking, tailoring, armorsmithing, focus crafting and weaponsmithing.The new crafting system has the following:
Weaponsmithing
Etching
Armorcraft
Alchemy
This new system includes some changes to how crafting works and also how much can be crafted. Let me explain when the new crafting system came out they changed how many times you can either gather or craft by the cost of labor points. These labor points restore on a daily basis but once they are used you will need to wait for them to restore or buy more either from crafter's loot box for an RNG chance or at a npc which patrols velika. This works on an account bound basis in other words all of the points from you main character share the same points as all the ones in that same account. Different accounts have different point pools from your main.
Some new items also appeared with the change of crafting such as the new crafting Artisan Additives these are used to increase critical success rate to get bonus items during a craft. These items are a one time use and usually cost about 800g on the trade broker they are only obtainable though the cash shop. They are supposed to only increase chance by 15% but this seems to be much higher when crafting a weapon or armor is usually a 1 and 10 for a critical on average for someone who's unlucky having the items usually make it more like 1 in 4 which would suggest the success rate is much higher of course RNG never works how we want it.
The crafting quests to make crafting to 410 easier have been removed so now you will need to use old materials and craft items to actually be able to get to 410. And crafting above 410 will require new recipes the old ones will no longer bring you higher anymore. You can buy these from the npc's in the crafting area's of main cities.
After you hit 500 crafting you need to complete a crafting quest to go higher and be an artisan at that craft. To do that you are required to meet the following requirements:
- Total Promotion points 0/150
- Ore Refining (skill 1-500) 1 0/35
- Essence Refining (skill 1-500) 1 0/35
- Weaponcrafting (skill 1-200) 3 0/35
- Weaponcrafting (skill 201-500) 3 0/35
- Critical success 5 0/35
So how this works is you are required to at least hit 150 promotion points this means you don't have to max all of them to get this completed you only need 150 out of 175 possible.
Once you hit the max amount of points it takes away the window and you are granted artisan crafting allowing you to craft higher to 800 points. There is an item to drop the artisan mastery which you can buy which suggests you might have to do this in the future in order to craft some of the materials since you can only have one mastery at a time for artisan.
Crafting for visionmaker 3 will also require the crafting oil which is obtained from artisan crafting. This new system has kind of forced people to feel the need to make many new accounts just for gathering and crafting since they don't share the same labor points. Also causing people to bot on low levels in higher level area's at a much worse rate then before.
The only useful items which can be crafted is the flawless set which is a crafted version of steadfast but aside from that until tier 15 comes out we have the only real incentive to crafting being alchemy potions and scrolls and etching for gear.
This is all about [Tera Online] Crafting System
We think that it is enough to post about [Tera Online] Crafting System . We hope that this post is useful for you. Please share if you think that this post can be useful for others too.